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v0.4.1February 2026
NARNOK has a trailer


- •Node stealing, ghost fading, and map state changes are now animated. The journey map feels much more alive.
- •New audio for node interactions: select, deselect, drag start, drag drop, and steal.
- •Added hand cursor icon for different interactions across the journey map.

- •Shop and node purchases now verify you have inventory space before letting you buy.
- •Cooldown reduction and advancement abilities now display their effect value directly on the item's ability indicator.

- •Schwep - reworked, now reduces adjacent allies' cooldowns by 40% (was: gather
10,
10 every 3s) - •Faloovian - reworked, now steals
1 every second (was: gather
16 every 1.8s) - •Wulu - reworked, now amplifies adjacent allies'
by 2x (was: spawn
30,
10). Cost
80/
50 ->
70/
0 - •Luwu - reworked, now amplifies adjacent allies'
by 2x (was: amplify adjacent
by 1.5x). Cost
70 ->
70 - •Glandoid - reworked, now spawns
30,
30 when an adjacent unit activates (was: gather
16 every 3.3s) - •Vidoosh - reworked, now spawns
30,
20 every 3.9s (was: amplify adjacent
by 1.5x). Cost
70 ->
80/
50 - •Tyrands - reworked, now gathers
36 every 3.3s (was: spawn
30/
30 when any allied unit activates)

- •Cooldown floor - all items now have a minimum 1-second cooldown, preventing extreme cooldown stacking
- •Loopa - cheaper (
40/
40 ->
30/
- •Barjiban - stronger scaling (+
3 per activate, up from +1) - •Gollard - faster cooldown (7.3s -> 5.3s), stronger base and scaling (3/3, +3/+3 per activate)
- •Poiplexo - reworked output: gathers
8 every 2s (was:
3,
3 every 3s) - •HagHag - faster cooldown (4.4s -> 4.1s), stronger scaling (+
2 per activate, up from +1) - •Hoid - nerfed steal from
20 to
15 - •Glizzard - nerfed spawn from
80 to
55 - •TizzTizz - much faster cooldown (3.5s -> 1.5s)
- •Cumpf - no longer limited to 8 activations
- •Babu - cheaper (
60 ->
- •Ditu - slightly more expensive (
40/
40 ->
45/
- •Ussingorstergramme - cheaper (
50/
80 ->
50/

- •Fixed battles lasting forever when spawning abilities outpaced the neutral drain. Drain now ramps aggressively after 25 seconds, ensuring all battles end.
- •Fixed intermittent stuck or stale tooltip states when switching between items quickly
- •Fixed "Increased" -> "Increases" in amplify descriptions
- •Fixed "Spawns a duplicate of self, if room" -> "Spawns a duplicate of self"
- •Fixed "every 1 second" -> "every second"
- •Fixed "Gathers resources neutral pool" -> "Gathers resources from neutral pool"
